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Orphanages: light on four floors

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Orphanages: light on four floors

Orphanage management
Realistic drama
Choice-driven
Resource management
Character-driven
Moral dilemmas
Slow-burn trust
90-day countdown

About

Thirty years in a building on the edge of the northern town, There was a four-storey building in the 1990s. The coating …

Gameplay notes

This is a choice-driven narrative with resource management. Track money, food, utilities, and time (90 days). Decisions have consequences—children rem…

Creator

A
adminkeke
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